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<?
namespace Bitrix\Sale\Delivery\Packing;
/**
* Class Box
* @package Bitrix\Sale\Delivery\Packing
*/
class Box
{
/** @var int[] Vertex closest to origin */
protected $vMin = array(0, 0, 0);
/** @var int[] Vertex most far from origin */
protected $vMax = array(0, 0, 0);
/**
* Box constructor.
* @param int[] $sizes Box sizes array($sizeX, $sizeY, $sizeZ).
*/
public function __construct(array $sizes)
{
$this->vMax = $sizes;
}
/**
* @return int[]
*/
public function getVMin()
{
return $this->vMin;
}
public function getSizes()
{
return array(
$this->vMax[0] - $this->vMin[0],
$this->vMax[1] - $this->vMin[1],
$this->vMax[2] - $this->vMin[2]
);
}
/**
* @return int[]
*/
public function getVMax()
{
return $this->vMax;
}
/**
* @return array[]
*/
public function getVertexes()
{
return array($this->vMin, $this->vMax);
}
/**
* @param int[] $vertex
*/
public function setVMin(array $vertex)
{
$this->vMin = $vertex;
}
/**
* @param int[] $vertex
*/
public function setVMax(array $vertex)
{
$this->vMax = $vertex;
}
/**
* Set nearest to origin vertex to given point.
* @param int[] $point Point coordinates.
*/
public function move(array $point)
{
for($i = 0; $i < 3; $i++)
{
$this->vMax[$i] = $this->vMax[$i] - $this->vMin[$i] + $point[$i];
$this->vMin[$i] = $point[$i];
}
}
/**
* Rotates box around given axe pi/2 degree
* @param bool[] $axes Axes for rotation
*/
public function rotate(array $axes) // array (0,1,0)
{
if($axes[0])
{
$this->vMin = array($this->vMin[0], $this->vMin[2], $this->vMin[1]);
$this->vMax = array($this->vMax[0], $this->vMax[2], $this->vMax[1]);
}
if($axes[1])
{
$this->vMin = array($this->vMin[2], $this->vMin[1], $this->vMin[0]);
$this->vMax = array($this->vMax[2], $this->vMax[1], $this->vMax[0]);
}
if($axes[2])
{
$this->vMin = array($this->vMin[2], $this->vMin[0], $this->vMin[1]);
$this->vMax = array($this->vMax[2], $this->vMax[0], $this->vMax[1]);
}
}
}